Swimming can serve as a great way to have fun and stay in shape. It is a low impact sport that is perfect for everyone from the small toddler to the aging adult. Swimming by itself is a great way to improve your stamina, but here are 5 fun games to play during swimming which can improve strokes and stamina.
A modified version of tag is a great game to play in the water. Just like on land, one person is “it” and must tag another player who then takes their place. This is one of the fun games to play during swimming which can improve strokes and stamina because swimmers will be able to escape the “it” person if they improve their strokes, and the activeness of the game certainly improves stamina. To keep one player from feeling singled out, two people may be “it” at the same time.
Races are another of the fun games to play during swimming which can improve strokes and stamina for obvious reasons. Both children and adult swimmers will enjoy showing off their stroke abilities. A skilled adult swimmer can stand at the edge of the pool to observe the stroke methods of the swimmers and provide tips when the race is over.
Diving to retrieve items is fun and certainly improves strokes. The items to be retrieved can be anything small that is heavy enough to sink such as coins or pebbles. You can either have the participants race to get one sunken item each and return to home base or have many more sunken items than participants and declare the person who retrieves the most items the winner. The better their strokes are, the faster they will be able to swim to retrieve the objects.
Pool volleyball is a classic fun game to play during swimming which can improve strokes and stamina. Any beach ball would be good enough so that it doesn’t hurt children. Be sure everyone understands the rules and think about setting up different requirements than usual to incorporate strokes into the game.
Colours is a unique game, certainly one of the fun games to play during swimming which can improve strokes and stamina. One player, called the “catcher,” turns his back on all others while they all think of a colour. The catcher calls out a colour. If anyone has chosen that colour, they must swim to the opposite side of the pool quietly. If the catcher hears them, he will turn and try to catch them before they reach the other side of the pool.